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Dev blog. One has to start with something

  • Writer: Paul Swarrow
    Paul Swarrow
  • Jul 20, 2023
  • 2 min read

Apparently there is no actually proper place to write a dev blog except your personal site.

So be it I guess. Where are we at the moment. I've switched to Unreal Engine 5 after 6 years using Unity. I explore what I can do with it and it seems that though my pet projects tend to be long shots I am closer to actually complete something then ever. Right now I am developing a plugin for UE marketplace. With the same feature that I've developed in Unity - navigation for AI on the moving surfaces (yes, ships). Dunno if there is actually any demand. Anyway it will be a part of portfolio and it is one of core features for my pirate sandbox pet-project. I've made simple explanation video for the plugin. Though some say that it's still not quite clear what it does)


The development is going surprisingly well, much thanks to sudden AI explosion. I use СhatGpt and even in free version it is a savior. It scares me to imagine how much time I would spend dealing with weird and uninformative errors in C++. I might publish my solution for the same feature in Unity. It is a bit cleaner there cause of fewer restrictions from the engine.

More to come

Hopefully I will finally force my self to write continuously about my game dev process. It is hell of a question how to make it interesting to anyone but it helps with self-organization at least. At the moment my todo list goes like this:

  1. Deal with social media. Setup FB, Reddit, Twitter(and competitors) and YouTube

  2. Update the website

  3. Finalize and publish the plugin

  4. Move from gray boxes to 3d assets


 
 
 

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